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Case Study: AIDIS reaches 96% automation and 90% FAQ deflection for Critter Crew with Helpshift

AIDIS (Critter Crew) Case StudySourced & dated by Case Study Desk
Key facts · TL;DR
Company
AIDIS (Critter Crew)
Industry
Gaming
Challenge
Supporting a globally distributed title
Headline result
96% support automation

Key results

96%
Automation
In less than a year
90%
FAQ deflection
4.5
CSAT score
Within a year of launch
93%
Inquiries made in-app
Via mobile SDK

The challenge

AIDIS, a Japan-headquartered game publisher, distributes its match-3 puzzle game Critter Crew in 9 languages across 123 regions. Supporting a large, diverse, globally distributed player base required multilingual coverage and automation to optimize customer-service costs while keeping simple inquiries out of agents' queues.

The solution

AIDIS implemented Helpshift to automate and route support, publishing FAQ articles in multiple languages at scheduled times to enable self-service, and letting the platform handle simple inquiries automatically so human agents could focus on complex issues. Setup took roughly 1 to 1.5 months with support from Helpshift and Keywords Studios.

Having 90% FAQ deflection allowed the players themselves to resolve all simple inquiries within Helpshift. We also reached 60% automation within three months and 96% automation in less than a year.

TG
Tsutomu Goda
Critter Crew producer at AIDIS

The results, in context

Within a year AIDIS reached 96% automation, up from 60% automation within the first three months, alongside 90% FAQ deflection. Players submitted 93% of inquiries in-app through the mobile SDK, average time to first response reached 2h11m, and the game achieved an overall 4.5 CSAT score.

Products used

Helpshift Helpshift FAQ / Knowledge BaseHelpshift Helpshift Automation